It’s an impressively fleshed-out universe, built around an alternate history of the space race that somehow led to an elaborate orbital station, complete with artificial gravity, where touchscreen computers exist side by side with film projectors and rotary telephones. There’s so much storytelling treasure to uncover here, ranging from squabbles among co-workers to more personal notes like a scrapped proposal speech, Dungeons & Dragons character sheets, and even hilariously terrible in-universe science-fiction. Between terminals containing all sorts of emails, well-acted audio logs, and thoughtful environmental storytelling, developer Arkane has done a fantastic job of making this bizarre place feel lived-in long before I ever met another living human.
What I found more interesting along the way, though, was that as I roamed the enormous and fascinatingly anachronistic space station, Talos I, I came across countless small stories of the people who lived there before it was attacked by aliens. Sounds good.Īrkane has done a fantastic job of making this bizarre place feel lived-in. It’s fairly strong nevertheless, with some interesting implications and a few surprising characters, and I would have liked to have seen the ending – I hear there are several, and some of them depend on the outcome of the choices you make. The first hours of Prey are enticing, with a mind-bending psychological opening that foreshadows a story more interesting than what the main plot ends up being.